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Strip ID: 1224 Created: 2022-10-16 22:12:33 Panels: 11/11 Likes: 3 Comments: 2


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Presents


Sammy Got a new project... again




Huh...
Another game project??
2022-10-16 22:16:46
3
that...
uite a genre
2022-11-21 15:10:45
2
2022-11-21 15:16:09
2
2022-11-21 15:18:59
2
2022-11-21 15:23:03
2
2022-11-21 15:24:16
2
any question?
right now this game is made for 2-3 weeks right now...
so it would look like to be a ver 0.9  
2022-11-21 15:30:32
2
"just in case"
2022-11-23 17:58:22
2
depends...

"if there are all overpowering character in the game... the game would be balance but wacky"
2022-11-24 13:21:31
2
"with random dice rolls  and such?"
2022-11-24 15:35:37
2
2022-11-24 18:55:38
2

LIKES: 3 



Comments


sam sai pef and friends
2022-11-24 13:32:33
#1
`Peyo` well right now we based the character on fighting game archetypes so there will be an "offset number" to balance the character to not be boring but also not cheap... like "Puppeteer" in the fighting game has the ability to actively control two separate persons or entities simultaneously. Usually, there will be one entity that acts as the main character, with the other acting as an extra tool puppeteer are high skill character Pro: can control the range from all the screen if they want to... in some case... Hugh Combo Con: both character can be hit... which lead to the character easily punishable if not careful But translated it in my game will be Pro : Range of all the weapon +2 Con : less health... and easily targeted something like that... right now i have like 18 characters... [p.s. this game actually could add "any" character and have their own mechanics (but i think it will be overpowered) like some friend suggest Zoro (one piece) [more powerful if their entire slot is malee] or Law (also one piece) [in 1 turn you could use "shamble" and could swap "anything" they could want in the radius of 3 block... which is 5x5]

sam sai pef and friends
2022-11-24 13:33:33
#2
also there is an status effect like slow poison burn bleed etc.

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