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Strip ID: 1224 Created: 2022-10-16 22:12:33 Panels: 11/11 Likes: 3 Comments: 2
Presents
Sammy Got a new project... again
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LIKES: 3 
Comments
`Peyo`
well right now we based the character on fighting game archetypes
so there will be an "offset number" to balance the character to not be boring but also not cheap...
like "Puppeteer" in the fighting game has the ability to actively control two separate persons or entities simultaneously. Usually, there will be one entity that acts as the main character, with the other acting as an extra tool
puppeteer are high skill character
Pro: can control the range from all the screen if they want to...
in some case... Hugh Combo
Con: both character can be hit... which lead to the character easily punishable if not careful
But translated it in my game will be
Pro : Range of all the weapon +2
Con : less health... and easily targeted
something like that...
right now i have like 18 characters...
[p.s. this game actually could add "any" character and have their own mechanics (but i think it will be overpowered)
like some friend suggest Zoro (one piece) [more powerful if their entire slot is malee]
or Law (also one piece) [in 1 turn you could use "shamble" and could swap "anything" they could want in the radius of 3 block... which is 5x5]
also there is an status effect like
slow
poison
burn
bleed
etc.
